Cog invasions
An invasion brings one Cog type to a district’s streets. Use it to find Cogs for ToonTasks and earn bonus Gag experience.
What changes during an invasion?
- One district. Travel to the invaded district to find its Cogs.
- One Cog type. Street spawns use the invading type, making specific Cog tasks easier to work on.
- Double Gag experience. Invasions give a Gag training bonus. This is separate from Cog suit promotion currency.
- A limited duration. An invasion ends when its quota of Cogs is cleared or when it times out, whichever comes first. A busy district clears one fast.
Cog departments and currencies
Use the Cog’s department to identify its suit currency.
Cold Caller, Telemarketer, Name Dropper, Glad Hander, Mover & Shaker, Two-Face, The Mingler, Mr. Hollywood.
Short Change, Penny Pincher, Tightwad, Bean Counter, Number Cruncher, Money Bags, Loan Shark, Robber Baron.
Bottom Feeder, Bloodsucker, Double Talker, Ambulance Chaser, Back Stabber, Spin Doctor, Legal Eagle, Big Wig.
Flunky, Pencil Pusher, Yesman, Micromanager, Downsizer, Head Hunter, Corporate Raider, The Big Cheese.
Reading the tracker
- The clock is calculated, not reported. TTR’s feed carries no end time, so the tracker works it out from the invasion’s size and how fast its quota is falling. A rush of players ends one early.
- Invasions are not priced against facilities. A facility’s payout is learned from your own runs. Invasion streets pay per Cog defeated — including v2.0 and Skelecog invasions — and the tracker has no measured rate for that, so it does not compare the two.
- The log is history, not a schedule. Invasions run to no timetable. Past sightings say where a Cog has been, not when it returns.
Further reading: Cog invasions on the TTR Wiki.