TTR Tracker

Toontown Rewritten · fishing, Cog suits, invasions and the garden

How the odds are worked out

Every percentage on this site comes out of one model, so it is worth saying plainly what that model is — and, more importantly, which parts of it are still guesses.

What one cast is

Before anything else, a cast is split three ways by what you hook at all.

Then, if it is a fish

The game rolls a rarity from 1 to 10 on a curve that leans heavily toward the low numbers, then picks uniformly at random out of that pond's bucket of fish at that rarity. A species listed at a pond more than once sits in the bucket more than once, so it is drawn more often.

If the rolled rarity's bucket is empty at that pond, the roll cascades downward — rarity 8 with nothing at 8 tries 7, then 6, and so on. This is why a pond holding few high-rarity fish returns its common ones far more often than the raw rarity numbers suggest, and it is the main reason a plain rarity table is misleading about what you will actually pull out of the water.

Your rod bends that curve. Better rods shift probability toward higher rarities on every cast, on top of raising the weight they can land. The rod comparison shows what each is worth.

What is still unknown

Three things here are modelled rather than measured, and it would be dishonest to print them in the same voice as the rest:

Where a number here disagrees with a wiki, this is almost always why. None of the three moves which pond is best by much — but they do move the absolute percentages, so treat the "casts on average" figures as good planning numbers rather than promises.

Track your own odds on your own toon

The tracker reads your caught list straight out of the game and ranks every pond by the chance your next cast lands a species you have never caught. These pages are the reference; the tracker is the part that knows what you personally still need.